This page contains a comprehensive list of TWC gameplay methods used in IL-2 Cliffs of Dover scripting. Click on a function name to see detailed usage, examples, and Flug's insights.
Method Name | Description | Flug's Insight | Example Usage |
---|---|---|---|
gpAllPlayers() | Returns all human players currently in-game. | Ensure to filter out spectators for accurate player counts. | View Example |
gpNumberOfPlayers() | Returns the total number of human players. | May include spectators; refine count as needed. | View Example |
gpGetNearestAirfield() | Finds the nearest airfield to a given location. | Useful for navigation but may not exclude inactive fields. | View Example |
gpCreateEffect() | Spawns visual effects like smoke or fire at specified coordinates. | Great for immersion but use sparingly to prevent performance issues. | View Example |
gpFlightTakeoffFrom() | Handles aircraft takeoff from an airport. | Ensure airfields are operational before calling. | View Example |
gpFlightLandAt() | Handles aircraft landing at an airport. | Effective for AI landings but may require tuning. | View Example |
gpHasAntiairDefence() | Checks if an airport has anti-air defenses. | Useful for planning bombing runs or airfield strikes. | View Example |